Peak of Flight #6: Contest Flying Preperations
Apogee Components' Peak of Flight newsletter, issue 6. Date: undated; published between 2000 and 2005 (from the neighbouring dated issues).
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Contest Flying Preparations
By Tim Van Milligan
You've made the team. You are now going to travel to the
furthest reaches of the globe as a representative on the United
States Model Rocket Team. The competition is going to be
stiff. Everyone is going out to win —- second place is for
losers. The pressure is so much more than winning at NARAM,
because there is so much more at stake. The whole concept of
model rocketry was born in America, and it is a truly American sport; so the entire world is waiting to see if you will bring
that elusive first place trophy back to the USA.
Your models are all set, they are a marvel of engineering
genius, and were crafted with more care that only a Swiss
watch maker could give a similar project. Now it is time to fly
them. All variables up to this point are locked in. You approach
the launch pad with your prepped model in hand. Your sleek
piston launcher/tower arrangement has been tuned to near frictionless perfection. You know the model will blast-off on a
true coarse.
The launch director begins the terminal countdown sequence — 5, 4, 3, 2, 1, IGNITION! Your fingers are already
white from the pressure that you have applied to them while
you stand there with them crossed. You utter a small prayer,
and hope to anyone whom you think cares that everything
will go perfectly.
Wait a second! You don't think you will trust your flight
to luck. This is the Internats. You need every edge over the
competition you can get. Remember, you traveled half way
around the globe, and spent a lot of other peoples' money for
one objective: FIRST PLACE. Turn your brain on, this is a
scientific hobby, so apply some logic to the situation.
The first thing to do to for the launch is to familiarize
yourself with the field, and the surrounding area. Take note of
trees, bushes, lakes, ponds, rivers, power lines, as well as
fences, roads and buildings. Plan a route ahead of time which
direction you will take to detour around those objects as you
chase the rocket. Once outside the immediate flying field, it is
helpful to have a map of the area. There are different types of
maps, so you'll want to plan to get them before you leave for
your trip abroad. Some maps will show only roads and rivers,
others like geological survey maps will show elevations and
may show some vegetation. You'll probably want one with
accurate compass directions to say the least.
If you can plan to go all out, and money is no object, you
may supplement your maps with the latest satellite images.
American LANDSAT images can give a resolution well below 20 meters, which is much more accurate than any of the
details you will get on maps. These pictures will cost anywhere between $50 and $500 depending on what you request.
For greater detail (5 to 10 meters), SPOT images can be also
be purchased.
If you have access to the internet, you may want to download some free satellite images off the web site: http://
terraserver.microsoft.com
Wind is the reason for the maps. The prevailing wind of
the day needs to be accounted for when aiming the rocket,
and for predicting where the rocket will land. To make the
most of the maps, you will need to know the direction of the
wind. You will need a compass, and some device to indicate
the direction of the wind. Such a device might be a wind sock,
or weather vane. It is also nice to know the speed of the wind.
This is were wind gages and annonometers are used. The combined use of the annonometer and wind vane will be allow
you to estimate where the rocket will land. Of course, you
will have to make the necessary calculations on how high the
model went; so use your copy of the RockSim program. Also
calculate in advance the typical rate of descent.
So before you leave on your trip, brush up on your trigonometry, you will be using it for nearly every flight.
There are two things that make it hard to predict where
the model will land. The first is varying winds. Wind gusts
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and variations of the wind with altitude are not readily predictable. Wind gusts can be detected with the annonometer,
but by then it is too late. It is best to launch your rocket just
after the gust passes by the launcher. You can detect the wind
variation with altitude with a helium-filled balloon (call a "pea
ball" by hot air balloonists). When you release the balloon, it
will float up, and its direction will change depending upon the
wind speed changes as it rises. You may notice that the wind
speed may be faster at certain altitude levels than it is on the
ground. It may also change direction as it rises, but it will only
be by a few degrees, but every little bit of information helps.
Watching the direction of moving clouds may also give
you some idea of the velocity of the wind at higher altitudes.
Another tell-tale sign of nature as to the conditions of the wind
are soaring birds (see the related article at: http://
www.apogeerockets.com/education/Soaring_methods.asp).
These natural gliders constantly seek out thermals to gain altitude. You will notice that when they enter a thermal, one of
the wings will tip slightly, and then the bird will begin a turn
to center itself in the column of rising air. So aim for the birds.
Another method of detecting thermals is with a thermal
pole. This consists of a very long thin mylar streamer attached
to the top of a long pole. Set up the pole up-wind of the
launcher, and watch for the arrival of a thermal. When a thermal drifts by the pole, the streamer will rise, and then you
know that it is time to launch. This works well on calm days.
Similarly, you can use soap bubbles to detect a thermal.
The lazily drifting bubbles are easily lifted and redirected by
a thermal; and are an excellent visual clue to the location of a
thermal.
On windy days, you will have to get a little more technical. A digital thermometer mounted on the top of the thermal
pole works in a similar manner. When the thermal core drifts
by, the thermometer will show a slight temperature rise. That
will be your sign to launch. As you might expect, proper positioning of the pole (or poles) will have a lot to do with your
chances of hitting the thermal core.
One more thing to mention about thermals it that the air
tends to rotate in a clockwise direction as it rises. This is caused
by the coriolis effect. In southern latitudes (South America,
Australia) the direction of rotation will be in a counter-clockwise direction. So trim you gliders to rotate with the direction
of the thermal, and keep the turn radius fairly tight (but keep a
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good glide). Otherwise, you'll fly right out of the thermal.
Once the model is airborne, you will have to track it yourself, so make sure you bring your binoculars. Every member
of your tracking and recovery team should also have a pair
too. You might also consider taking an off-road bicycle with
you on your trip. It may help you catch up to your drifting
model. To further increase your recovery range, an automobile will be very helpful. If you are using a team approach to
recovery, you should have one member track it, while the other
drive the vehicle, and plan the best route with the aid of your
maps.
If you are flying larger models, you might consider putting in a radio beacon in the rocket to help you locate the model
once it lands. It will make recovery that much easier, which
will make your day so much more enjoyable.
OK... So you're not currently on the US Space Modeling
Team and aren't on your way to compete in a foreign country.
But even so, you may get use the strategies in your local contest. And the tips above are certainly not the last word on
launching and recovery of your model, but they can give you
a good starting point. If you are going out to win, every little
advantage will help. Remember, your competition will most
likely be using the same methods, so don't go unprepared.
Note: There is a free demo version of the RockSim software on the Apogee Components web site. After you download it, you can design rockets, and run them through simulations to see how it will behave under different motors and flight
conditions.
About the Author:
Tim Van Milligan is the owner of Apogee Components
(http://www.apogeerockets.com) and the curator of the rocketry education web site: http://www.apogeerockets.com/education. He is also the author of the books: "Model Rocket Design and Construction," "69 Simple Science Fair Projects with
Model Rockets: Aeronautics" and publisher of the FREE ezine newsletter about model rockets. You can subscribe to the
e-zine at the Apogee Components web site, or sending an email
to: [email protected] with "SUBSCRIBE" as the subject line of the message.
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