Peak of Flight #39: Selecting Rocket Motors - Part 2
Apogee Components' Peak of Flight newsletter, issue 39. Date: undated; published between 2000 and 2005 (from the neighbouring dated issues).
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Selecting Rocket Motors for Your Models: Part 2
In the last issue, we started the basic discussion on how
to select rocket motors. In this article, I'll start to talk about
the different elements of the flight profile, and why they are
important.
The most important element of the flight profile is the
information associated with the deployment of the parachute.
The reason it is important, is that if the deployment doesn't
occur, or if it occurs too late, the rocket will be coming down
in a ballistic trajectory. This means the rocket could be falling
(pointy end down)at over a hundred miles per hour. Impact
with objects (including people) on the ground could be cata-
strophic. This is something that needs to be avoided.
So start your motor selection process by deciding when
and where you want the model to deploy the recovery device.
Most of the time, we want the rocket to deploy right at the
peak altitude. The reason for this is that the stresses imposed
on the parachute are the lowest. This is because the rocket is
traveling the slowest at peak altitude.
Figure 1 shows how you can get this information from
the RockSim computer program. The flight summary screen
will show you the optimum delay.
The “velocity at deployment” shown in Figure 1 is the
Figure 1: The summary screen in RockSim will tell you what delay time would deploy
the recovery device exactly at apogee of the trajectory.
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speed at which the rocket is flying the instant the ejection
charge is deployed. Many people ask me what this number
should be. It really depends on the strength of your recovery
Figure 2: This is the flight profile of the
rocket simulation from Figure 1. We can
clearly see that the rocket was heading
downward when the streamer was
deployed.
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device. A parachute with whimpy shroud lines is going to shred
if the speed is too high.
Another way to see where the recovery device is deployed
is the “Flight Profile” screen in RockSim. See figure 2.
Since we don’t know how much deployment speed our
recovery device can handle, what we try to do is keep the
ejection within 1 second of the apogee point. If you notice the
“Results” column on the summary screen (See Figure 1), you’ll
see a little parachute icon. If there is an arrow inside it, it tells
you the deployment didn’t occur within 1 second of apogee.
The direction of the arrow tells us if the rocket was travelling
upward or downward when it was ejected out of the rocket. In
Figure 1, the rocket was heading downward. Again, this can
be seen in Figure .
There might be a couple of exceptions to the “within 1
second of apoee” deployment rule. The first would be experiments in the rocket that are associated with free fall (microgravity experiments). Personally, I haven't seen any mico-gravity experiments performed with model rockets, but that doesn't
mean it can't be done.
The second exception might be for rockets traveling to
extreme altitudes (20K feet and above). For those rockets, recovery would be significantly harder because of any wind drift.
So you might want the rocket to descend quickly for a bit
before deploying the drouge chute/streamer. This is becoming more popular in high power rocketry to keep the rockets
from landing too far away from the launch pad.
But as I mentioned above, 99.9 percent of the time, we
want deployment right at apogee.
If the rocket does deploy right at apogee, and the flight
was perfectly straight, the orientation of the model doesn't
matter much. At apogee, it will be stopped dead. So even if
the nose was pointed downward, the opening forces on the
parachute will be very minimal.
But the rocket that doesn't travel straight up is going to be
at an angle as it arcs over past apogee. It will also have some
forward velocity. The lower the velocity, the lower the forces
will be on the parachute when it deploys. To determine the
speed of the rocket, you'll need a computer simulation program, like RockSim (see Figure 1). If you don't have a copy,
you can download the free demo version from the Apogee
web site.
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There are two factors that will determine if the rocket
will not fly straight up. The first is the wind acting on the
rocket. The wind deflects the rocket from its straight-up flight.
We've all seen this happen. To a small extent, you can reduce
the winds effect by the design of the rocket. Models that have
a large stability margin will weathercock into the wind more
than one where CP and CG are closer together.
But how do you know if this is the case for your rocket?
In the Flight Profile of RockSim (see Figure 2), you will
see the trajectory of the rocket, and more importantly, how the
rocket reacts to the wind. If your rocket weathercocks too much
into the wind, your rocket is too stable. How much
weathercocking is too much? See the related article in Newsletter 34.
The rocket motor selection plays a huge role in how the
model is affected by the wind. If you use a high thrust motor,
it punches it's way into the sky. It will fly pretty straight.
On the other hand, a long-burn; low thrust motor, will
weathercock to a higher amount in the same wind conditions.
The other factor that will affect whether or not the rocket
flies straight up is the launch angle. You set this yourself. Typically, the more you angle the rod, the further past straight-up
the rocket will be at Apogee.
But there are times when you want the rod angled to counteract the winds effects. It's possible to angle the rod in such a
way, that it is pointed straight up when it reaches Apogee.
This is a fun simulation to play with in RockSim. It is trickier
than it sounds; because it does depend on the design of the
model, and the motor you select for it. To get it to fly straightest,
you'll angle with the wind.
But more often than not, recovery concerns play a larger
role. If you don't want the model to drift into the next country,
you angle the rocket into the wind.
Motor selection will also determine the launch rod exit
velocity. If the model doesn't reach sufficient speed as it clears
the launch rod, it can easily be disturbed by the wind. As a
rule of thumb, we want it to take off with a minimum speed of
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30 miles per hour. Faster if at all possible.
The maximum velocity of the rocket is also affected to a
huge extent by the motor. This speed can be crucial. If we
haven't built the rocket to withstand the forces associated with
very high speed flight, the rocket will shred itself to pieces
when it is launched. So this is another thing you have to take
into account when you make your motor selection.
The burnout location also depends on the motor selection. But most times, we really don't care where during the
flight burnout occurs. About the only time I can think of that it
becomes important is if you were making optical acceleration
measurements of the rockets' flight (such as for a school
project). In that case, you want to know where the location
will be so that you set up your tracking equipment properly.
In the last article, we touched on the deployment location
(altitude and downrange distance). This will affect how long
it will take for the rocket to descend to the ground, as well as
how far downrange it will drift. This becomes more critical
when wind is involved, because recovery of the rocket becomes more difficult.
That pretty much ends the short discussion on the flight
profile of the rocket. In the next issue, we'll talk about other
factors to consider when making your motor selection. This
includes things like drag coefficient, and size of the model.
About the Author:
Tim Van Milligan is the owner of Apogee Components
(http://www.apogeerockets.com) and the curator of the rocketry education web site: http://www.apogeerockets.com/education. He is also the author of the books: "Model Rocket Design and Construction," "69 Simple Science Fair Projects with
Model Rockets: Aeronautics" and publisher of the FREE ezine newsletter about model rockets. You can subscribe to the
e-zine at the Apogee Components web site, or sending an email
to: [email protected] with "SUBSCRIBE" as the subject line of the message.
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