Peak of Flight #59: The Moving Target Called 'Optimum Delay'
Apogee Components' Peak of Flight newsletter, issue 59. Date: undated; published between 2000 and 2005 (from the neighbouring dated issues).
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The Moving Target Called "Optimal Delay"
By Tim Van Milligan
This week's feature article comes as a discussion that was
started by a question. Here is the question:
I noticed something weird in Rocksim5.02. When I
sim'd it with a 1/2A3-4T sustainer, it said I the optimal
delay would be 4.58 secs. So, I changed the delay to 4.5
and re-sim'd. It then said the optimal delay should be
4.78 secs. I then changed the delay to 4.7 and had it tell
me the optimal delay is 4.8. It seems the optimal delay is
a moving target. Is this a bug? Your feedback is appreciated. -- Doug Sams
It took me a while to figure out. But RockSim is doing
everything right.
Here is what is happening.
The first thing, you're deploying the parachute prior to
apogee.
At ejection, RockSim automatically and instantaneously
changes the Cd of the rocket. It goes from the relatively low
value which occurs when the nose cone is still on, to a high
value of the parachute. It also switches reference area for calculating the total drag of the model. This goes from the diameter of the body tube, to the diameter of the parachute.
But since your deploying the parachute prior to apogee,
the model still has some upward velocity. This velocity must
decrease to zero before it can change to negative (which is
defined as descending).
So here is what is happening. The model is going upward, and deployment occurs. The drag rises dramatically
because the parachute is deployed; and in effect is trailing out
the back of the rocket But it is still continuing upward. It must
go upward until the velocity goes to zero (apogee point).
The optimum delay value you are seeing is how long it
takes from engine burnout to the point of apogee. You've made
the assumption that the optimum delay value would have been
the time from burnout to when the rocket reaches apogee -- IF
-- the parachute hadn't been deployed prior to apogee.
But RockSim doesn't calculate it that way when you deploy prior to Apogee. If you want the true value of the optimum delay, you need to deploy the parachute after apogee.
For example, if you started with a delay of 8 seconds, it it tells
you 4.86 seconds; that would be a true value. If you then typed
in a delay of 4.86 seconds the next time, you'd get the an optimum delay of 4.86 seconds.
In each sequence of your simulations, you were always
ejecting prior to 'true' apogee. So it appeared to be a moving
target. Had you gone over the top and cut it short, you'd have
found the answer quickly.
Don't feel bad. Like I said, it took me about 40 minutes to
discover the same thing. I finally figured it out when I looked
at the 2-D flight profile with the details displayed to the right
side. As I incremented the flight time (using the left & right
arrow keys on the keyboard), I saw the model going upward,
with the parachute deployed (the picture was upside down).
As I incremented it one more time, it was still going upward.
The flight profile is one of the most useful features of RockSim
when it comes to de-bugging a simulation.
About the Author:
Tim Van Milligan is the owner of Apogee Components
(http://www.apogeerockets.com) and the curator of the rocketry education web site: http://www.apogeerockets.com/education. He is also the author of the books: "Model Rocket Design and Construction," "69 Simple Science Fair Projects with
Model Rockets: Aeronautics" and publisher of the FREE ezine newsletter about model rockets. You can subscribe to the
e-zine at the Apogee Components web site, or sending an email
to: [email protected] with "SUBSCRIBE" as the subject line of the message.
1130 Elkton Drive, Suite A
Colorado Springs, CO 80907 USA
www.ApogeeRockets.com
orders @ApogeeRockets.com
phone 719-535-9335 fax 719-534-9050
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