Peak of Flight #138: How To Join Paper Transition Sections
Apogee Components' Peak of Flight newsletter, issue 138. Date: undated; published between 2000 and 2005 (from the neighbouring dated issues).
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Feature Article
How To Join Paper
Transition Sections
Coming Features In RockSim v8
FREE Shrox Plan:
The “TriTip”
1130 Elkton Drive, Suite A
Colorado Springs, Colorado 80907 USA
www.ApogeeRockets.com email: [email protected]
phone: 719-535-9335 fax: 719-534-9050
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ISSUE 138 - FEB 2, 2005
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RockSim 8: Here Is A Quick Peek At A Few Of
The New Changes
By Tim Van Milligan
RockSim version 8.0 is coming along, and we hope to
release it “soon.” Before I go on, I know the question on your
lips: “WHEN?”
I wish I could give you an exact date. But every time I
do that, we seem to miss the date. And then I get flooded with
emails asking when the new date is. It is a cycle that keeps
repeating, and it is aggravating both to you and others.
So while I can’t give you a date yet, I can say we are
getting near the end of the process. We can see the light at the
end of the tunnel. Just stay glued to this e-zine newsletter for
an official announcement that will be forthcoming.
What I want to do in this issue is tell you about a few
of the significant changes we’re making in RockSim version
8. Why? Because I think it will give you something to look
forward to once the new software is released.
One of the main goals of the new release is to make
the program even easier to work with. You’d be surprised
at how many people have specifically told us they went out
and bought a computer, just so they could use RockSim. Because of this, we knew that many people aren’t familiar with
moving files around on their computers, or how to search for
things. Therefore, we wanted to make an extra effort to ensure that these “newbies” to computers would be extra delighted using RockSim.
This is just one of the reasons we used to justify the creation of a Macintosh version of RockSim. People that use
macs tell us that they are easier to learn for newbies. Hopefully, you’ll direct those (who aren’t going to use a computer
for anything other than running rocket simulations), to the
Macintosh version. It will be easier and faster for them to get
up and running, because they’ll be able to unzip downloads
and find files easier on their computers.
At this time, I also want to point out that both the Windows edition, and the Macintosh edition will have identical
features. They’ll both be equally GREAT. The only differ-
ence is minor things like how colors are chosen. The color
pickers look a little different on Windows computers than
they do on Macs.
I should also mention that RockSim files created on either type of computer can be opened on the other. For example, a rocket design file created on a Windows computer
can be opened by users with Macs; and visa versa. You’ll
love sharing files, knowing that anyone can open them, even
if they don’t use the same type of computer as you use.
Changes to the Motor Database
One of the most difficult tasks people had using previous
versions of RockSim was adding new motors to the engine
database. It was a multi-step process that needed urgent simplification. First of all, you had to unzip the downloads into
the “DATA” folder, which was buried deep within the bowels
of the hard drive. It the files weren’t in the correct folder, then
RockSim wasn’t able to find them. The next step was to compile them so they were in a format that RockSim understood
and needed. The final step was to go into RockSim and restart
or “reload” the database so that it could make the new motor
files available for simulations.
All that hassle is gone in the upcoming version 8.0. You
can download and put the new engine files into any folder
you want. The compiler step is completely gone (YEAH!).
The only thing you have to do is tell RockSim where the new
engine files are stored. It will then automatically merge them
into its database of motors, so you can select them when you
want to run a simulation.
This whole process is much simpler, and should make
many new users (and a few current users) very happy.
Another area that need simplification was how parts and
materials are entered into the various databases. Adding materials wasn’t so bad, but if you had more than one, it could
seem like drudgery. Similarly, adding a lot of different comContinued on Page 3
About this Newsletter
You can subscribe “FREE” to receive this e-zine at the Apogee Components web site
(www.ApogeeRockets.com), or sending an email to: [email protected] with
“SUBSCRIBE” as the subject line of the message.
A P O G E E
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ISSUE 138 - FEB 2, 2005
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RockSim Changes
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ponents into the parts databases was also time consuming.
You had to switch to a spreadsheet program, and carefully get
the data into the correct columns. This added extra complication, because you had to know how to use a spreadsheet program on top of being able to move around within RockSim.
The new method of entering a large number of different
components into the databases is greatly simplified. An easyto-use table is set up in RockSim, which greatly speeds up
adding new parts (see the image below).
All you’ll have to do is open the correct parts database,
and enter the dimensions that you’ve measured from your
parts. You don’t need to even own a spreadsheet program.
Only Simplifications: NO Down-Grades
There are many other things that have been simplified in
RockSim v8 compared to previous versions. But let me assure you that while it is simpler to use, the advanced features
you’ve come to rely upon are still there, and are even better
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than ever. Making the software simpler to use will mean that
expert users will be even faster at inputing and simulating
their new designs. That is a win-win situation for both newbies and you experts.
Do You Have A Question?
Before I conclude this article, I’m sure that you will probably have a lot of questions about the new version. You may
want to know things like: pricing, upgrading, switching over
to Mac from your Windows computer, and about how you
can become a beta tester for the new edition? I will answer all
these questions in a future article in this e-zine newsletter. So
please be patient. I know these types of things are important
to you, and I won’t forget about you and your requests.
Summary: RockSim v8 – Easier and Faster To
Use
I want to sum up by saying that I am positive that you’ll
find the upcoming version 8.0 even easier and faster to use.
That was one of our major objectives in creating this edition. We wanted to make sure that even younger modelers
can easily check their designs before they fly them. No one
should have the excuse that a computer is just too hard to use.
RockSim v8 will seem
easy and fun to everyone!
While this article focused on just a couple of
the features we are changing in v8 to make RockSim
easier to use, there are
many many others. I’ll get
to talking about them in a
future article.
But if you are an expert RockSim user, you
may be saying: “So what.
Why should I only care
about making RockSim
easier? What are the new
features that will allow
me to design even more
unique rockets?” All I
can tell you at this point
is to get ready to hold on
to your socks. There are
a few new features that
will knock them off! Stay
tuned. It will be worth it
to you to upgrade to get
these new enhancements.
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ISSUE 138 - FEB 2, 2005
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Connecting Together Paper Transtion Sections
By Tim Van Milligan
In this article, I’d like to show you how to perform one
of the most difficult assembly tasks in rocketry. It is joining
two paper transitions together. I would classify this as a Skill
Level 1 type task. But once you know how to do it correctly,
you’ll be designing a lot of really cool rockets.
First, let me give you an example of a scale rocket where
this is used. As you see in Figure 1, the Nike-Hercules missile has two transitions that are joined together to make up the
forward section of the booster stage.
When you are designing a rocket that will have two paper transitions joined together, you have to make some allowances to make some portions of the front transition slightly
oversized. This is probably the trickiest part of the whole pro-
Figure 2: When sizing the front transition, make
the “rear” diameter 0.10 inches larger than actual, so that it overhangs the aft transition.
cess. Because if it isn’t the right size, you’ll have to start over
from scratch, which can be frustrating.
In version 7.0.4 of RockSim, we added a feature to allow you to print out paper transition pattern sheets. So I’ll be
using it for this example. Actually, I’ll be using version 8.0
of RockSim because it works on my Macintosh, but the technique is the same if you have the older version 7.0.4.
Figure 1: The Nike-Hercules missile has two
transitions that are joined together.
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RockSim Makes Designing Rockets
Easy, Accurate, and Affordable
• Easiest Software to Learn, and Fastest To Use.
• Create Templates and Patterns to Build Your Rockets.
• Generates The Most Accurate Simulation Results.
• Saves You Money By Preventing Design Errors and Launch
Mistakes.
• Used By More Rocketeers - Because It Is So Reliable.
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A P O G E E
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Visit the Apogee web site for more information:
www.ApogeeRockets.com/rocksim.asp
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I’m Sorry...
Because this article is so large, and contains so many photographs, the file
size of this issue of the Peak-Of-Flight e-zine Newsletter has exceeded its
allowable capacity. I had to delete pages 5 through 9.
But you can still see them all! Just order the CD-ROM collection, which is
FREE when you order the Apogee Technical Publications CD-ROM. To see
what a huge bargain this is, visit:
http://www.ApogeeRockets.com/Newsletter_CD.asp
A P O G E E
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ISSUE 138 - FEB 2, 2005
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Connecting Transitions
Continued From Page 9
How To Make Centering Rings: Apogee Peak-ofFlight E-zine Newsletter #126. http://www.ApogeeRockets.
com/education/downloads/newsletter126.pdf
Body Tubes & Centering Rings. Get them at: http://
www.ApogeeRockets.com/body_tubes_and_rings.asp
RockSim Software to print out transition pattern
sheets: http://www.ApogeeRockets.com/rocksim.asp
Building Skill Level 1 Model Rocket Kits: learn
the techniques of making and painting great looking rockets.
Get it at: http://www.ApogeeRockets.com/skill_level_1_video.asp
About The Author
Tim Van Milligan (a.k.a. “Mr. Rocket”) is a real rocket
scientist who looks forward to helping out other rocketeers.
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Before he started writing articles and books about rocketry,
he worked on the Delta II rocket, that launched satellites into
orbit around the earth. He has a B.S. in Aeronautical Engineering from Embry-Riddle Aeronautical University in Daytona Beach, Florida, and has worked toward a M.S. in Space
Technology from the Florida Institute of Technology in Melbourne, Florida.
Currently, he is the owner of Apogee Components (http://
www.apogeerockets.com) and the curator of the rocketry education web site: http://www.apogeerockets.com/education.
He is also the author of the books: “Model Rocket Design
and Construction,” “69 Simple Science Fair Projects with
Model Rockets: Aeronautics” and publisher of the FREE ezine newsletter about model rockets. You can subscribe to
the e-zine at the Apogee Components web site, or sending an
email to: [email protected] with “SUBSCRIBE” as
the subject line of the message.
Bar
gai
$20
Makes RockSim More Effiecient:
It saves you the time of running
numerous simulations to find the
optimum scenereo for your rocket.
For example, are you trying to find
the Cd based on actual flight altitude? You can use SMARTSim for
this type of grunt work. But it doesn’t
simply chug through hundreds of
simulations to find the answer—it’s
SMART. It can zero in on the result
in just a few simulations.
nP
rice
Here Are Just A few Of The Many
Things You Can Use SMARTSim for:
Fixed Cd - Max Altitude. Finds the fixed sustained drag coefficient to produce
a user-specified maximum altitude in a simulation. This is commonly referred to
as "altitude backtracking." This was the example used above.
Fixed Cd - Time To Apogee. Finds the fixed sustainer drag coefficient to
produce a user-specified time to apogee in a simulation. This is commonly
referred to as "time backtracking."
Mass - Max Altitude. Finds the total sustainer mass to produce a userspecified maximum altitude in a simulation. Useful for optimum mass studies.
Mass - Velocity at Deployment. This scenario gives some idea of how to alter
mass to achieve a low velocity deployment. Useful for maximum liftoff mass
studies and gentle parachute deployments.
Launch Angle - Max Altitude. Finds the launch rod angle to produce a
user-specified maximum altitude. Useful for optimization studies with wind in the
simulation.
Launch Angle - Range. Finds the launch rod angle to produce zero range at
landing for "On the pad recovery." Useful with wind in the simulation or for
ballistic trajectories with non-zero range.
Parachute Cd - Range. Finds the parachute drag coefficient to produce zero
range at landing for "On the pad recovery." Usually only useful with wind and
non-zero launch angles in the simulation.
For more information, visit: www.ApogeeRockets.com/smartsim.asp
A P O G E E
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ISSUE 138 - FEB 2, 2005
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FREE PLAN: “Tri-Tip”
By: Shrox
Download the FREE RockSim Plans
And Decal Artwork!
The data file you need is at:
http://www.ApogeeRockets.com/shrox/tri-tip.html
When you download the file, you’ll get a
RockSim design (requires v7 or newer), and the
color decal artwork that you can print out to put on
your completed rocket.
1.00 Inch
25.4 mm
Make 3 of Each Fin.
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